Professional and Academic Records

Andy Buchanan, Ph.D.

Student Work

Capstone Animation Projects

In addition to development documentation, capstone projects are accompanied by rigorous research or scholarship that complements the project. For example, this project included a scholarly review of the use of nostalgia as an emotional tool for audiences.

Capstone Animation Projects

Animation Development/Preproduction

The script, designs, storyboard and animatic were developed in a undergraduate pre-production course developed at Purdue University. Syllabus available by request

Experimental Animation

These examples are drawn from numerous years of the Experimental Animation course developed for Purdue University’s graduate program in Computer Graphics Technology, in the Animation concentration. Syllabus is available on the Teaching and Learning Page.

Inspired by traditional Arabic tessellations, this projection installation is algorithmically generated from primitive shapes
Immersive infinity – ray traced reflections in VR
Augmented reality
Experimentation with Korean typography at the edge of legibility.
This loading/waiting screen animation is generated purely by code and includes (almost) infinite cat shapes!
Absolute Compression – an algorithmic interpretation of Richter’s Rhytmus 21

Brick Meets Pixel – Experimental Animation and Experimental Pedagogy

A transdisciplinary collaboration with Professor Sigrid Zahner, presented at the 2021 A2RU Conference (muted – transcript available).

This practice based research into the pedagogy of material storytelling required students from non-arts disciplines to explore the materials of their discipline while learning foundational skills in motion, animation capture, sculpture and digital production tools.

Expanded Animation, Projection Art, Installation

Collaboration with Experimental Animation and Video Art students at Purdue

50,000 Strong in the Americas

A Dept of State funded exchange collaboration between students at Purdue University (USA) and Universidad Los Andes (Colombia). Students explored cultural resonance between locations, and political themes and events through animation and projection installation.

Introduction to Character Development

Game art and interactive spaces

Group Project – Unreal Engine

Creating a ‘contemplative space’ – alternative experiences in virtual space, Unreal Engine

3D Modeling

Introductory project – Interior spaces, exploring basic modeling, lighting and rendering

Narrative through design and modeling

Stop Motion and Experimental Stop Motion

Digital Animation Exercises

These examples are primarily drawn from an introductory/foundations level course developed for the undergraduate Animation program at Purdue University – they are produced by students in their first semester of study.

All animation students must make bouncing balls – it is the law. In this exercise, we highlight the timing and spacing principles by making bounces in different media – 2D, 3D, frame based, stop motion – then compositing them together.
2D ‘rig’ with walk cycle
Developing motion with drawn and timed keyposes as reference for 3D animation
Standard 3D animation skills exercises

Video Production

Photography

Exploring lighting, camera angles and composition through digital photography

Graphic Design

bookletcover

Typography

Posters designed to study and document typefaces

Exhibition Design

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